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Design Leader & Builder of Award-Winning Products | Principal Designer | Intelligent Systems, Experience Design & Product Strategy | Netflix · Meta · Wish · Apple Design Award Winner

Portfolio · LinkedIn

Download Resume ↓

Summary

15+ years of design, leadership and engineering experience spanning Netflix, Meta, Wish, Apple, and a range of innovative startups. Whether it’s 0-1 or large scale company building I bridge design, technology, and strategy to craft experiences that drive measurable results and align teams around clarity and craft.

 

I’ve led cross-disciplinary teams through major turnarounds and product evolutions — from helping reinvent streaming discovery at Netflix, to shaping internal products and tooling at Meta, to driving Wish’s reformation and $173 M acquisition, to launching Ask With Sam, an AI intake tool that achieved > 90% completion rates, and shipping award-winning mobile experiences at Gauss Surgical.

 

My work blends human-centered design, rapid prototyping, and AI innovation, combining a deep respect for craft with hands-on technical fluency. I’m as comfortable defining org vision as I am designing and prototyping in Figma, Framer, or SwiftUI.

Key Skills & Focus Areas

Leadership & Strategy

Design Leadership · Product Strategy · Team Building & Mentorship · Cross-Functional Collaboration · Startup & Entrepreneurial Strategy

 

Design Craft & Systems

Product Design · Experience Design · Design Systems · Visual Craft & Creative Direction · Brand & Motion Design

 

Research & Data

UX Research & Testing · Data-Driven Design · Experimentation & A/B Testing · Growth & Conversion Design · Accessibility

 

Technology & Prototyping

Intelligent Systems & AI UX · Prototyping (Figma / Framer / SwiftUI) · Interaction & UI Design · Design Ops & Workflow Systems

Experience

company logo

Head of Product Design — Yolobe

2024 - Present · Chicago, IL (Remote)

 

  • Led the product, research, and design direction for Yolobe’s pivot from a workforce network into a cross-industry AI SaaS platform.

 

  • Created and launched Ask With Sam, a conversational AI intake agent that increased completion from under 50% to over 90%.

 

  • Defined the architecture and UX for a multi-agent system capable of contextual intake, insights, and reporting.

 

  • Built high-fidelity prototypes in Figma Make to validate multi-step conversational flows and data dashboards.

 

  • Shaped the company’s design system for scalable AI interfaces and launched Yolobe Hello for the education and coaching markets.

 

Skills in play: AI product design · conversational UX · design systems · prototyping · leadership · LLM strategy · product strategy · engineering collaboration

company logo

Head of Design — Wish

2021-2024 · San Francisco, CA (Remote)

 

  • Directed a 30+ person global design org (product, research, and content design on both the consumer and merchant sides of the business) through a company-wide turnaround.

 

  • Redefined discovery and commerce UX across mobile and web, introducing the Wish Clips shoppable video feed and a reimagined cart experience.

 

  • Shipped a new homepage architecture that improved browsing efficiency and conversion, and rebuilt the live cart to clarify savings and transparency.

 

  • Unified design and brand systems, modernized interaction patterns, and rebuilt accessibility compliance across surfaces.

 

  • Partnered with executives on the company’s successful $173M acquisition by Qoo10.

 

Skills in play: design leadership · design systems · brand strategy · UX architecture · accessibility · cross-functional collaboration · mentorship · UX research · UX writing

company logo

Senior Product Designer — Netflix

2017-2018 · Los Gatos, CA

 

  • Redesigned the mobile discovery experience to combat user decision fatigue ('analysis paralysis').

 

  • Introduced vertical trailers, contextual tags, full-screen billboards and 30 second previews—features that increased content starts by 15% and viewing hours by 10%.

 

  • Collaborated with content, data, and engineering teams to optimize preview-to-play flows and improve comprehension.

 

  • Built and tested fully functional prototypes in Netflix’s in-house lab to evaluate engagement and narrative comprehension.

 

Skills in play: experimentation · visual design · research collaboration · storytelling · prototyping

company logo

Product Designer — Meta (Facebook)

2016-2017 · Menlo Park, CA

 

  • Designed enterprise-scale internal tools for data center alert triage as well as real estate management for Facebook’s properties

 

  • Developed a cross-platform design framework that improved consistency and usability across web and mobile environments.

 

  • Partnered with engineering and data teams to enhance analytics dashboards and visualization clarity.

 

Skills in play: systems thinking · enterprise UX · data visualization · interaction design

company logo

Lead Product Designer & iOS Engineer — Gauss Surgical (now Stryker)

2016-2021 · Los Altos, CA

 

  • Designed and engineered medical iOS applications used in over 200 hospitals worldwide for real-time surgical data capture.

 

  • Won the Apple Design Award (2018) for excellence in visual design, interaction, accessibility, and product reliability.

 

  • Worked closely with surgeons and clinical teams to refine user workflows and visual feedback under critical conditions.

 

  • Supported post-Stryker acquisition through product design validation and future project ideation.

 

Skills in play: iOS engineering · accessibility · visual design · cross-functional testing · design for reliability · user testing

company logo

Co-Founder, Designer, Developer — Fresh Agency

2015-2021 · San Francisco, CA / Salt Lake City, UT

 

  • Co-founded a design and development studio delivering products featured by Apple, Gizmodo, and 9to5Mac.

 

  • Created and shipped mobile products and brand systems for early-stage startups across consumer and education markets.

 

  • Led multidisciplinary teams across product, UX, and engineering to deliver award-winning digital experiences.

 

Skills in play: product design · entrepreneurship · brand systems · creative direction · client strategy

company logo

Director of Mobile — Declara

2014-2015 · Palo Alto, CA

 

  • Led design and development for learning platform mobile apps, defining the product’s cross-device experience.

 

Skills in play: mobile UX · research · product design · prototyping

company logo

Director of Mobile — Partner Fusion

2013-2014 · Lehi, UT

 

  • Oversaw mobile product design and engineering for travel and commerce applications that tied into broader booking engines with millions of users.

 

  • Implemented new booking and conversion flows that improved user retention and engagement.

 

Skills in play: product strategy · conversion design · UX design · analytics collaboration

Beyond the Office

Outside of work, I explore how design, technology, and play can come together in new ways—through side projects that span apps, games, and creative tools.

 

  • AI Pets (iOS, SwiftUI, OpenAI): Developed a conversational AI companion app for kids focused on curiosity and emotional learning. Integrated personality modeling, prompt design, and on-device safety systems.

 

  • The Feed (iOS, Swift, Firebase): Built a minimalist photo-sharing app focused on authenticity and visual restraint, designed with edge-to-edge media presentation and custom gesture navigation.

 

  • Starfighter (Godot, GDScript): Created a 2-player tactical card battler emphasizing balance and emergent strategy, featuring procedural animations and responsive UI systems.

 

  • PICO-8 Platformer Engine (Lua): Developed a 2D engine for teaching my kids logic, physics, and storytelling through play, blending pixel art and programming fundamentals.

 

  • Diem: The Better To Do List (iOS, Swift, Firebase) — Designed and built an ambient app for meaningful connection. Each day delivers one reflective prompt to spark thoughtful conversation and mindfulness through simple, elegant interactions. Reached 15,000+ users.

Education

  • Brigham Young University — Mechanical Engineering / Computer Science

Awards & Patents

  • Apple Design Award (2018)

 

  • WWDC Scholarship Recipient

 

  • Patent: Fluid Loss Estimation of Medical Items
logo
profile image
mustached man

Design Leader & Builder of Award-Winning Products | Principal Designer | Intelligent Systems, Experience Design & Product Strategy | Netflix · Meta · Wish · Apple Design Award Winner

Portfolio · LinkedIn

Download Resume ↓

Summary

15+ years of design, leadership and engineering experience spanning Netflix, Meta, Wish, Apple, and a range of innovative startups. Whether it’s 0-1 or large scale company building I bridge design, technology, and strategy to craft experiences that drive measurable results and align teams around clarity and craft.

 

I’ve led cross-disciplinary teams through major turnarounds and product evolutions — from helping reinvent streaming discovery at Netflix, to shaping internal products and tooling at Meta, to driving Wish’s reformation and $173 M acquisition, to launching Ask With Sam, an AI intake tool that achieved > 90% completion rates, and shipping award-winning mobile experiences at Gauss Surgical.

 

My work blends human-centered design, rapid prototyping, and AI innovation, combining a deep respect for craft with hands-on technical fluency. I’m as comfortable defining org vision as I am designing and prototyping in Figma, Framer, or SwiftUI.

Key Skills & Focus Areas

Leadership & Strategy

Design Leadership · Product Strategy · Team Building & Mentorship · Cross-Functional Collaboration · Startup & Entrepreneurial Strategy

 

Design Craft & Systems

Product Design · Experience Design · Design Systems · Visual Craft & Creative Direction · Brand & Motion Design

 

Research & Data

UX Research & Testing · Data-Driven Design · Experimentation & A/B Testing · Growth & Conversion Design · Accessibility

 

Technology & Prototyping

Intelligent Systems & AI UX · Prototyping (Figma / Framer / SwiftUI) · Interaction & UI Design · Design Ops & Workflow Systems

Experience

company logo

Head of Product Design — Yolobe

2024 - Present · Chicago, IL (Remote)

 

  • Led the product, research, and design direction for Yolobe’s pivot from a workforce network into a cross-industry AI SaaS platform.

 

  • Created and launched Ask With Sam, a conversational AI intake agent that increased completion from under 50% to over 90%.

 

  • Defined the architecture and UX for a multi-agent system capable of contextual intake, insights, and reporting.

 

  • Built high-fidelity prototypes in Figma Make to validate multi-step conversational flows and data dashboards.

 

  • Shaped the company’s design system for scalable AI interfaces and launched Yolobe Hello for the education and coaching markets.

 

Skills in play: AI product design · conversational UX · design systems · prototyping · leadership · LLM strategy · product strategy · engineering collaboration

company logo

Head of Design — Wish

2021-2024 · San Francisco, CA (Remote)

 

  • Directed a 30+ person global design org (product, research, and content design on both the consumer and merchant sides of the business) through a company-wide turnaround.

 

  • Redefined discovery and commerce UX across mobile and web, introducing the Wish Clips shoppable video feed and a reimagined cart experience.

 

  • Shipped a new homepage architecture that improved browsing efficiency and conversion, and rebuilt the live cart to clarify savings and transparency.

 

  • Unified design and brand systems, modernized interaction patterns, and rebuilt accessibility compliance across surfaces.

 

  • Partnered with executives on the company’s successful $173M acquisition by Qoo10.

 

Skills in play: design leadership · design systems · brand strategy · UX architecture · accessibility · cross-functional collaboration · mentorship · UX research · UX writing

company logo

Senior Product Designer — Netflix

2017-2018 · Los Gatos, CA

 

  • Redesigned the mobile discovery experience to combat user decision fatigue ('analysis paralysis').

 

  • Introduced vertical trailers, contextual tags, full-screen billboards and 30 second previews—features that increased content starts by 15% and viewing hours by 10%.

 

  • Collaborated with content, data, and engineering teams to optimize preview-to-play flows and improve comprehension.

 

  • Built and tested fully functional prototypes in Netflix’s in-house lab to evaluate engagement and narrative comprehension.

 

Skills in play: experimentation · visual design · research collaboration · storytelling · prototyping

company logo

Product Designer — Meta (Facebook)

2016-2017 · Menlo Park, CA

 

  • Designed enterprise-scale internal tools for data center alert triage as well as real estate management for Facebook’s properties

 

  • Developed a cross-platform design framework that improved consistency and usability across web and mobile environments.

 

  • Partnered with engineering and data teams to enhance analytics dashboards and visualization clarity.

 

Skills in play: systems thinking · enterprise UX · data visualization · interaction design

company logo

Lead Product Designer & iOS Engineer — Gauss Surgical (now Stryker)

2016-2021 · Los Altos, CA

 

  • Designed and engineered medical iOS applications used in over 200 hospitals worldwide for real-time surgical data capture.

 

  • Won the Apple Design Award (2018) for excellence in visual design, interaction, accessibility, and product reliability.

 

  • Worked closely with surgeons and clinical teams to refine user workflows and visual feedback under critical conditions.

 

  • Supported post-Stryker acquisition through product design validation and future project ideation.

 

Skills in play: iOS engineering · accessibility · visual design · cross-functional testing · design for reliability · user testing

company logo

Co-Founder, Designer, Developer — Fresh Agency

2015-2021 · San Francisco, CA / Salt Lake City, UT

 

  • Co-founded a design and development studio delivering products featured by Apple, Gizmodo, and 9to5Mac.

 

  • Created and shipped mobile products and brand systems for early-stage startups across consumer and education markets.

 

  • Led multidisciplinary teams across product, UX, and engineering to deliver award-winning digital experiences.

 

Skills in play: product design · entrepreneurship · brand systems · creative direction · client strategy

company logo

Director of Mobile — Declara

2014-2015 · Palo Alto, CA

 

  • Led design and development for learning platform mobile apps, defining the product’s cross-device experience.

 

Skills in play: mobile UX · research · product design · prototyping

company logo

Director of Mobile — Partner Fusion

2013-2014 · Lehi, UT

 

  • Oversaw mobile product design and engineering for travel and commerce applications that tied into broader booking engines with millions of users.

 

  • Implemented new booking and conversion flows that improved user retention and engagement.

 

Skills in play: product strategy · conversion design · UX design · analytics collaboration

Beyond the Office

Outside of work, I explore how design, technology, and play can come together in new ways—through side projects that span apps, games, and creative tools.

 

  • AI Pets (iOS, SwiftUI, OpenAI): Developed a conversational AI companion app for kids focused on curiosity and emotional learning. Integrated personality modeling, prompt design, and on-device safety systems.

 

  • The Feed (iOS, Swift, Firebase): Built a minimalist photo-sharing app focused on authenticity and visual restraint, designed with edge-to-edge media presentation and custom gesture navigation.

 

  • Starfighter (Godot, GDScript): Created a 2-player tactical card battler emphasizing balance and emergent strategy, featuring procedural animations and responsive UI systems.

 

  • PICO-8 Platformer Engine (Lua): Developed a 2D engine for teaching my kids logic, physics, and storytelling through play, blending pixel art and programming fundamentals.

 

  • Diem: The Better To Do List (iOS, Swift, Firebase) — Designed and built an ambient app for meaningful connection. Each day delivers one reflective prompt to spark thoughtful conversation and mindfulness through simple, elegant interactions. Reached 15,000+ users.

Education

  • Brigham Young University — Mechanical Engineering / Computer Science

Awards & Patents

  • Apple Design Award (2018)

 

  • WWDC Scholarship Recipient

 

  • Patent: Fluid Loss Estimation of Medical Items
logo
profile image
mustached man

Design Leader & Builder of Award-Winning Products | Principal Designer | Intelligent Systems, Experience Design & Product Strategy | Netflix · Meta · Wish · Apple Design Award Winner

Portfolio · LinkedIn

Download Resume

Summary

15+ years of design, leadership and engineering experience spanning Netflix, Meta, Wish, Apple, and a range of innovative startups. Whether it’s 0-1 or large scale company building I bridge design, technology, and strategy to craft experiences that drive measurable results and align teams around clarity and craft.

 

I’ve led cross-disciplinary teams through major turnarounds and product evolutions — from helping reinvent streaming discovery at Netflix, to shaping internal products and tooling at Meta, to driving Wish’s reformation and $173 M acquisition, to launching Ask With Sam, an AI intake tool that achieved > 90% completion rates, and shipping award-winning mobile experiences at Gauss Surgical.

 

My work blends human-centered design, rapid prototyping, and AI innovation, combining a deep respect for craft with hands-on technical fluency. I’m as comfortable defining org vision as I am designing and prototyping in Figma, Framer, or SwiftUI.

Key Skills & Focus Areas

Leadership & Strategy

Design Leadership · Product Strategy · Team Building & Mentorship · Cross-Functional Collaboration · Startup & Entrepreneurial Strategy

 

Design Craft & Systems

Product Design · Experience Design · Design Systems · Visual Craft & Creative Direction · Brand & Motion Design

 

Research & Data

UX Research & Testing · Data-Driven Design · Experimentation & A/B Testing · Growth & Conversion Design · Accessibility

 

Technology & Prototyping

Intelligent Systems & AI UX · Prototyping (Figma / Framer / SwiftUI) · Interaction & UI Design · Design Ops & Workflow Systems

Experience

company logo

Head of Product Design — Yolobe

2024 - Present · Chicago, IL (Remote)

 

  • Led the product, research, and design direction for Yolobe’s pivot from a workforce network into a cross-industry AI SaaS platform.

 

  • Created and launched Ask With Sam, a conversational AI intake agent that increased completion from under 50% to over 90%.

 

  • Defined the architecture and UX for a multi-agent system capable of contextual intake, insights, and reporting.

 

  • Built high-fidelity prototypes in Figma Make to validate multi-step conversational flows and data dashboards.

 

  • Shaped the company’s design system for scalable AI interfaces and launched Yolobe Hello for the education and coaching markets.

 

Skills in play: AI product design · conversational UX · design systems · prototyping · leadership · LLM strategy · product strategy · engineering collaboration

company logo

Head of Design — Wish

2021-2024 · San Francisco, CA (Remote)

 

  • Directed a 30+ person global design org (product, research, and content design on both the consumer and merchant sides of the business) through a company-wide turnaround.

 

  • Redefined discovery and commerce UX across mobile and web, introducing the Wish Clips shoppable video feed and a reimagined cart experience.

 

  • Shipped a new homepage architecture that improved browsing efficiency and conversion, and rebuilt the live cart to clarify savings and transparency.

 

  • Unified design and brand systems, modernized interaction patterns, and rebuilt accessibility compliance across surfaces.

 

  • Partnered with executives on the company’s successful $173M acquisition by Qoo10.

 

Skills in play: design leadership · design systems · brand strategy · UX architecture · accessibility · cross-functional collaboration · mentorship · UX research · UX writing

company logo

Senior Product Designer — Netflix

2017-2018 · Los Gatos, CA

 

  • Redesigned the mobile discovery experience to combat user decision fatigue ('analysis paralysis').

 

  • Introduced vertical trailers, contextual tags, full-screen billboards and 30 second previews—features that increased content starts by 15% and viewing hours by 10%.

 

  • Collaborated with content, data, and engineering teams to optimize preview-to-play flows and improve comprehension.

 

  • Built and tested fully functional prototypes in Netflix’s in-house lab to evaluate engagement and narrative comprehension.

 

Skills in play: experimentation · visual design · research collaboration · storytelling · prototyping

company logo

Product Designer — Meta (Facebook)

2016-2017 · Menlo Park, CA

 

  • Designed enterprise-scale internal tools for data center alert triage as well as real estate management for Facebook’s properties

 

  • Developed a cross-platform design framework that improved consistency and usability across web and mobile environments.

 

  • Partnered with engineering and data teams to enhance analytics dashboards and visualization clarity.

 

Skills in play: systems thinking · enterprise UX · data visualization · interaction design

company logo

Lead Product Designer & iOS Engineer — Gauss Surgical (now Stryker)

2016-2021 · Los Altos, CA

 

  • Designed and engineered medical iOS applications used in over 200 hospitals worldwide for real-time surgical data capture.

 

  • Won the Apple Design Award (2018) for excellence in visual design, interaction, accessibility, and product reliability.

 

  • Worked closely with surgeons and clinical teams to refine user workflows and visual feedback under critical conditions.

 

  • Supported post-Stryker acquisition through product design validation and future project ideation.

 

Skills in play: iOS engineering · accessibility · visual design · cross-functional testing · design for reliability · user testing

company logo

Co-Founder, Designer, Developer — Fresh Agency

2015-2021 · San Francisco, CA / Salt Lake City, UT

 

  • Co-founded a design and development studio delivering products featured by Apple, Gizmodo, and 9to5Mac.

 

  • Created and shipped mobile products and brand systems for early-stage startups across consumer and education markets.

 

  • Led multidisciplinary teams across product, UX, and engineering to deliver award-winning digital experiences.

 

Skills in play: product design · entrepreneurship · brand systems · creative direction · client strategy

company logo

Director of Mobile — Declara

2014-2015 · Palo Alto, CA

 

  • Led design and development for learning platform mobile apps, defining the product’s cross-device experience.

 

Skills in play: mobile UX · research · product design · prototyping

company logo

Director of Mobile — Partner Fusion

2013-2014 · Lehi, UT

 

  • Oversaw mobile product design and engineering for travel and commerce applications that tied into broader booking engines with millions of users.

 

  • Implemented new booking and conversion flows that improved user retention and engagement.

 

Skills in play: product strategy · conversion design · UX design · analytics collaboration

Beyond the Office

Outside of work, I explore how design, technology, and play can come together in new ways—through side projects that span apps, games, and creative tools.

 

  • AI Pets (iOS, SwiftUI, OpenAI): Developed a conversational AI companion app for kids focused on curiosity and emotional learning. Integrated personality modeling, prompt design, and on-device safety systems.

 

  • The Feed (iOS, Swift, Firebase): Built a minimalist photo-sharing app focused on authenticity and visual restraint, designed with edge-to-edge media presentation and custom gesture navigation.

 

  • Starfighter (Godot, GDScript): Created a 2-player tactical card battler emphasizing balance and emergent strategy, featuring procedural animations and responsive UI systems.

 

  • PICO-8 Platformer Engine (Lua): Developed a 2D engine for teaching my kids logic, physics, and storytelling through play, blending pixel art and programming fundamentals.

 

  • Diem: The Better To Do List (iOS, Swift, Firebase) — Designed and built an ambient app for meaningful connection. Each day delivers one reflective prompt to spark thoughtful conversation and mindfulness through simple, elegant interactions. Reached 15,000+ users.

Education

  • Brigham Young University — Mechanical Engineering / Computer Science

Awards & Patents

  • Apple Design Award (2018)

 

  • WWDC Scholarship Recipient

 

  • Patent: Fluid Loss Estimation of Medical Items